What’s the word on Mana as a series today? There’s certainly been a lot of activity recently. ![]() We adjusted those to match HD resolution, and supplemented points that were too small to be discernable in the original resolution, while making sure to avoid interfering with how players had envisioned them. The data for the background art in Legend of Mana originally created based on illustrations. Legend of Mana includes some pretty incredible background art throughout the game. In a remastered game, the gameplay hasn’t been changed, so I was a little nervous that it might end up feeling awkward if the tracks were new, but those worries ended up being completely unfounded. Then, we discussed those points with the sound team to determine the direction we wanted to take with them. We asked Composer Yoko Shimomura to share with us about any points that had been on her mind from the original tracks. What is the process of rearranging a soundtrack like at Square Enix? Or, if that isn’t applicable, what was rearranging this soundtrack specifically like? The task was more troublesome and tedious than you might expect, as we were verifying movements by visually comparing them against the original. We don’t have the original game documents from back then on hand anymore, so there were some points that we were unsure whether they were bugs or indeed intentional. So there were parts that we ended up needing to re-create this time around. This was content that was originally cut from the North American version, which was used as a base for this release. I can’t speak to why it was included in the original game, but I remember that sitting down for thorough play sessions at home, while also bringing your game data outside with you in between sessions and raising pets while out, felt fresh. What can you tell us about Ring Ring Land, and why it was included? Were there any difficulties in localizing and implementing what started as PocketStation software into this release? (But I’m not sure about whether they’d be more receptive to it or not…) The original was released more than 20 years ago, but the system is unique even now, so there may be elements that today’s gaming audience might perceive as being innovative. Legend of Mana was one title that hadn’t been released in Europe back then, so we decided to remaster and localize it. Masaru Oyamada, Square Enix: The Mana series could no longer be played on current consoles, and some of its titles weren’t released worldwide at the time of their original release, so we’ve been working with the intention of making as many titles to become playable worldwide. Lucas White, Prima Games: May we have insight into the timing of this release? What made now a good time to revisit Legend of Mana? Does the gaming audience seem more receptive to open-ended exploration in games like this? I got to ask a handful of questions about various “new” aspects of Legend of Mana (2021), but perhaps the biggest point of intrigue involves the Ring Ring Land minigame. That can be an ordeal, especially in videogames. ![]() Oyamada was not involved in development when Legend of Mana was new, so we’re getting a bit of perspective from someone coming into a project and touching someone else’s work. ![]() I was given an opportunity to interview Masaru Oyamada, who was a producer on the 2021 Legend of Mana remaster. Our readers may have noticed the current Prima Teama is really into conducting interviews. Related: Legend of Mana Remastered Review | Rebuilt Rebuilding All these announcements just followed a modern re-release of Legend of Mana, speaking of, and you can read our review for that below to see what I thought of the experience. And there’s more to come! Just over the weekend, Square Enix announced a new mobile game (Echoes of Mana), a new console game and a new anime based on the PlayStation cult classic Legend of Mana. From re-releasing the original trilogy to fully remaking Trials of Mana, there’s been a lot of activity. But much like recent releases in the SaGa series, Mana has been making a recent comeback. “Mana” is one of those series Square Enix kept in its back pocket for a while.
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